The smaller the planet, the better?

Zeca Ralho
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The smaller the planet, the better?

I got a very small planet who gave me something like 60Mil covert and then, got some weapons for 20Mil each...

Innocently I clicked the SIZE button (was only 1 Mil) and it is now a SMALL planet but the only diference is that the guns cost 50% more (WHY?!?!?!?!?) and there's no extra covert bonus!

Why does the size of the planet influences the cost of weapons and not the covert bonus?

It's like saying that a Huge goldmine won't produce more gold but each worker will cost 50% more!!!!
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Wolf359
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This has been explained in other threads.

There is a limit to the amount of defences you can have on each size of planet. Therefore when you reach the maximum amount of defences, you need to upgrade the size of your planet to add more - consequently the cost of defence structures increases, which is not unreasonable.
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Zeca Ralho
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I understand the limited defense capacity, I just don't get the extra cost for weapons... a beretta will cost me the same wether I can carry 100 or 1000000 (actually, big quantities lower the price but that's another story).

That and the same covert bonus...


I'll check other threads to look for answers.
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GAT-X207
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the reason is quite obvious, the bigger the planet, the more expensive to upgrade to sufficiently protect it.
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who needs submarines anyway, those little black boats just keep sinking under the water anyway.
Zeca Ralho
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Where's the logic in that?

The weapons could at least be more powerfull! if the defensive power is the same, the weapon is the same and therefore the only extra naq you should spend would be the Extra amount of weapons you are allowed to have!
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GAT-X207
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well this is the way they are atm, and its only2-3 days old. sure the planets are patchy/inefficient rightnow but it will be better balanced later on
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who needs submarines anyway, those little black boats just keep sinking under the water anyway.
Zeca Ralho
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Yeah, guess I'm being too picky for a 3 day old update...

Hope they improve quickly though, it's too darn expensive to protect a planet that even rank 9000 guys dare to attack
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eta zecaralho wrote:Where's the logic in that?

The weapons could at least be more powerfull! if the defensive power is the same, the weapon is the same and therefore the only extra naq you should spend would be the Extra amount of weapons you are allowed to have!


It's perfectly logical - the bigger something is - the more resources that need to be used to defend it - and the greater the cost to maintain those defences - hence the greater cost.
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Kerrus Magrus
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wolf359. you're forgetting that while a gun the size of texas will cost a lot more to build and mainatin. it'll also be that much more powerful, whereas these wepons the power stays the same, but the cost goes up. if the power went up too, as is logical, we wouldn;t be complaining.

besides we're paying enough to upgrade the planet size. wqhy do we need to pay extra, if the weponms are the same? you've yet to explain that.
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goldenh
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I think it's pretty freaking unreasonable, if i have a planet, build a bunch of defenses and upgraded its size a few times since i hit the limit on how many weapons it could have, then it gets stolen and i steal it back, i'm left to foot a bigger bill to rebuild the planet?

And it's not logical to need bigger guns for a bigger planet, because when you upgrade the size of a planet, those cheap guns still provide the same defense.

i'd rather have the cost be based on how many upgrades you have than how big the planet is. it'd be easy enough to make it so that the cost averages out to what it is now if you start for a tiny planet.
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eta zecaralho wrote:I understand the limited defense capacity, I just don't get the extra cost for weapons... a beretta will cost me the same wether I can carry 100 or 1000000 (actually, big quantities lower the price but that's another story).

That and the same covert bonus...


I'll check other threads to look for answers.


actually you could quite easily carry a few berettas with no cost apart from buying it, but if you want to take 100 guns youd need a nice big van to carry them in , hence extra costs, mroe guns mroe transport needfed, more cost, e.t.c e.t.c, , what you thinking of btw is when you have extra space to carry something , by fillign that space the cost of transporting per item is reduced but here whre sayign that before you can buy more weps you have to go buy yourself more trucks (the planet increase) and thse need more fueling, drivers e.t.c, hence mroe cost per unit.
Kerrus Magrus
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dude, if we use the mothership to drag a planet from one galaxie to another for FREE, then i severely doubt we'd have aditional costs for transporting weapons to go on that planet.
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Denny Crane
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you're taking a planet out of orbit, moving it millions of light-years without disrubting any other bodies throught the alteration of gravity and placeing it in your realm. Then you're makeing a planet bigger. Making a planet bigger. And you discuss realism???
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Denny Crane wrote:you're taking a planet out of orbit, moving it millions of light-years without disrubting any other bodies throught the alteration of gravity and placeing it in your realm. Then you're makeing a planet bigger. Making a planet bigger. And you discuss realism???


Let's not forget that it is a game, and it is Stargate, so we have the powers to stretch realism as much as we want.
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Emma Thurman wrote:
Denny Crane wrote:you're taking a planet out of orbit, moving it millions of light-years without disrubting any other bodies throught the alteration of gravity and placeing it in your realm. Then you're makeing a planet bigger. Making a planet bigger. And you discuss realism???


Let's not forget that it is a game, and it is Stargate, so we have the powers to stretch realism as much as we want.


So we obviously have the ability to stretch the realism of the costs of defenses and the bonuses that the planets provide. Remember, that logic is a double edged sword.
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