Killing off miners/lifers?

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-_Tempo38_-
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Killing off miners/lifers?

sounds bad to me!

but if you don't want alot of people to stop playing then why not, BUT change it as a sweetner like you can steal someone's miners not lifers.


say for every 15 at's you can steal 5-10% of someone's miners but please for everything that is holy lets up keep our lifers.

this would benefit everyone.
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Alpha13snake
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Bad idea, bad bad bad.

Why would you want to destroy farms, if you want UU go raiding...

Miners are unarmed and the cosmos deems that they are protected :D :wink:

Also 15% of miners per 15 ATs is a crazy ratio, chaos would ensue...
Last edited by Alpha13snake on Fri May 18, 2007 5:14 am, edited 1 time in total.
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BAD TEMPO!!!!
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Alpha13snake
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Pardon? :?
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The Normalcy Bias

The normalcy bias refers to an extreme mental state people enter when facing a disaster. It causes people to underestimate both the possibility of a disaster occurring and its possible effects. This often results in situations where people fail to adequately prepare for a disaster, and on a larger scale, the failure of the government to include the populace in its disaster preparations. The assumption that is made in the case of the normalcy bias is that since a disaster never has occurred that it never will occur. It also results in the inability of people to cope with a disaster once it occurs. People with a normalcy bias have difficulties reacting to something they have not experienced before. People also tend to interpret warnings in the most optimistic way possible, seizing on any ambiguities to infer a less serious situation.

Are you suffering from normalcy bias?
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-_Tempo38_-
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i think it would make the game more fun...okay 1% per 15at's.

it's better than just killing off miners!
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Turkey
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I just dont see the point.

Updates like the army size cap and the plague were brought out so that smaller players had a chance to catch up. An update like this would do the complete opposite.
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-_Tempo38_-
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i agree.

ohh i have another idea, kill off uu! that would help smaller players.
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Re: Killing off miners/lifers?

Tempo38-FAHQ-Too wrote:sounds bad to me!

but if you don't want alot of people to stop playing then why not, BUT change it as a sweetner like you can steal someone's miners not lifers.


say for every 15 at's you can steal 5-10% of someone's miners but please for everything that is holy lets up keep our lifers.

this would benefit everyone.


and as such no offence to the big guns but I would build up a 1 trillion strike and start raiding everyone with 70-80million armysizes...

stupid idea... no offence...

lifers are lifers they are untouchable... and as such miners are untouchable

theRook


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Re: Killing off miners/lifers?

TheRook wrote:
edit change your sig your fahqing the forums (hehehe)


:lol:
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Hansbrough
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killing lifers/miners has little real support, however, people have suggested that there be an injure miners to reduce effectiveness of miners during wars and not... by and far I believe that's actually one of the best ideas proposed by people.
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stealing miners is more or less just a variation of raiding, so no...

the temporary disabling of them is a good idea though...
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-_Tempo38_-
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Taxonomist3 wrote:killing lifers/miners has little real support, however, people have suggested that there be an injure miners to reduce effectiveness of miners during wars and not... by and far I believe that's actually one of the best ideas proposed by people.


now this is a good idea and wont ruffle to many feathers. :) i like it!
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TheRook
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Tempo38-FAHQ-Too wrote:
Taxonomist3 wrote:killing lifers/miners has little real support, however, people have suggested that there be an injure miners to reduce effectiveness of miners during wars and not... by and far I believe that's actually one of the best ideas proposed by people.


now this is a good idea and wont ruffle to many feathers. :) i like it!



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Lord Apollo
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how about during wars income,UP,planets and ATs dont generate and you cant take trade brokers! :shock: that would put a damper on things :-D

seriously though.. i dont like this idea..
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Or what about we let game as it is for that and stop to try to modify it again?
There'll be never perfection, so why modifing again we KNOW we'll later want again to fix it!
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